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glMultiDrawArrays — render multiple sets of primitives from array data
void glMultiDrawArrays( | GLenum | mode, | 
| GLint * | first, | |
| GLsizei * | count, | |
| GLsizei | primcount); | 
mode
                    Specifies what kind of primitives to render.
                    Symbolic constants
                    GL_POINTS,
                    GL_LINE_STRIP,
                    GL_LINE_LOOP,
                    GL_LINES,
                    GL_TRIANGLE_STRIP,
                    GL_TRIANGLE_FAN,
                    GL_TRIANGLES,
                    GL_QUAD_STRIP,
                    GL_QUADS,
                    and GL_POLYGON are accepted.
                
firstPoints to an array of starting indices in the enabled arrays.
countPoints to an array of the number of indices to be rendered.
primcountSpecifies the size of the first and count
            glMultiDrawArrays specifies multiple sets of geometric primitives
            with very few subroutine calls. Instead of calling a GL procedure
            to pass each individual vertex, normal, texture coordinate, edge
            flag, or color, you can prespecify
            separate arrays of vertices, normals, and colors and use them to
            construct a sequence of primitives with a single
            call to glMultiDrawArrays.
        
            glMultiDrawArrays behaves identically to glDrawArrays except that primcount
            separate ranges of elements are specified instead.
        
            When glMultiDrawArrays is called, it uses count sequential elements from each
            enabled array to construct a sequence of geometric primitives,
            beginning with element first. mode specifies what kind of
            primitives are constructed, and how the array elements
            construct those primitives. If GL_VERTEX_ARRAY is not enabled, no
            geometric primitives are generated.
        
            Vertex attributes that are modified by glMultiDrawArrays have an
            unspecified value after glMultiDrawArrays returns. For example, if
            GL_COLOR_ARRAY is enabled, the value of the current color is
            undefined after glMultiDrawArrays executes. Attributes that aren't
            modified remain well defined.
        
            glMultiDrawArrays is available only if the GL version is 1.4 or greater.
        
            glMultiDrawArrays is included in display lists. If glMultiDrawArrays is entered into a
            display list,
            the necessary array data (determined by the array pointers and
            enables) is also
            entered into the display list. Because the array pointers and
            enables are client-side state, their values affect display lists
            when the lists are created, not when the lists are executed.
        
            GL_INVALID_ENUM is generated if mode is not an accepted value.
        
            GL_INVALID_VALUE is generated if primcount is negative.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
            enabled array and the buffer object's data store is currently mapped.
        
            GL_INVALID_OPERATION is generated if glMultiDrawArrays is executed between
            the execution of glBegin and the corresponding glEnd.
        
glArrayElement, glColorPointer, glDrawElements, glDrawRangeElements, glEdgeFlagPointer, glFogCoordPointer, glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer, glSecondaryColorPointer, glTexCoordPointer, glVertexPointer
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