|
glGetPolygonStipple — return the polygon stipple pattern
void glGetPolygonStipple( | GLubyte * | pattern); |
glGetPolygonStipple returns to pattern a
GL_BITMAP,
and format of GL_COLOR_INDEX were called,
and the stipple pattern were stored in an internal
If a non-zero named buffer object is bound to the GL_PIXEL_PACK_BUFFER target
(see glBindBuffer) while a polygon stipple pattern is
requested, pattern is treated as a byte offset into the buffer object's data store.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER target and the data would be packed to the buffer
object such that the memory writes required would exceed the data store size.
GL_INVALID_OPERATION is generated if glGetPolygonStipple
is executed between the execution of glBegin
and the corresponding execution of glEnd.
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.