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glDetachShader — Detaches a shader object from a program object to which it is attached
void glDetachShader( | GLuint | program, |
| GLuint | shader); |
programSpecifies the program object from which to detach the shader object.
shaderSpecifies the shader object to be detached.
glDetachShader detaches the shader
object specified by shader from the
program object specified by program. This
command can be used to undo the effect of the command
glAttachShader.
If shader has already been flagged
for deletion by a call to
glDeleteShader
and it is not attached to any other program object, it will be
deleted after it has been detached.
GL_INVALID_VALUE is generated if either
program or shader
is a value that was not generated by OpenGL.
GL_INVALID_OPERATION is generated if
program is not a program object.
GL_INVALID_OPERATION is generated if
shader is not a shader object.
GL_INVALID_OPERATION is generated if
shader is not attached to
program.
GL_INVALID_OPERATION is generated if
glDetachShader is executed between the
execution of
glBegin
and the corresponding execution of
glEnd.
glGetAttachedShaders with the handle of a valid program object
glGetShader
with arguments shader and
GL_DELETE_STATUS
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.